unity - - BetterJump
在unity实现跳跃的时候按下时间越长,跳跃高度越高的功能
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControl : MonoBehaviour
{
private Rigidbody2D rb;
private Animator animator;
public float speed = 10;
public bool isGround,isJump;
public Transform groundCheck;
public LayerMask ground;
public float jumpForce = 30;
public float jumpTime,jumpTimeCounter;
void Start()
{
rb = GetComponent();
animator = GetComponent();
}
void Update()
{
float x = Input.GetAxisRaw("Horizontal");
float y = Input.GetAxis("Vertical");
if(x != 0)
transform.localScale = new Vector3(x, 1 ,1);
Vector2 dir = new Vector2(x,y);
MoveMent(dir);
//如果按下jump并且人物此时在地面,就可以跳跃
if(Input.GetButtonDown("Jump") && isGround){
isJump = true;
jumpTimeCounter = jumpTime;
Jump();
}
//跳跃持续增高
if(Input.GetKey(KeyCode.Space) && isJump ){
if(jumpTimeCounter>0){
rb.velocity = new Vector2(rb.velocity.x,0);
rb.velocity += Vector2.up * jumpForce;
jumpTimeCounter -= Time.deltaTime;
}
else {
isJump = false;
}
}
if(Input.GetKeyUp(KeyCode.Space))
isJump = false;
}
//判断是否在地面
void FixedUpdate() {
isGround = Physics2D.OverlapCircle(groundCheck.position,0.3f,ground);
}
void MoveMent(Vector2 dir)
{
//地面移动
rb.velocity = new Vector2(dir.x*speed , rb.velocity.y);
//rb.velocity = Vector2.Lerp(rb.velocity , (new Vector2(dir.x*speed , rb.velocity.y)) , Time.deltaTime);
}
//正常跳跃
void Jump()
{
rb.velocity = new Vector2(rb.velocity.x,0);
rb.velocity += Vector2.up * jumpForce;
}
}